MMO Game Development


New Member
The recent marketing strategy to develop a MMO game is to make the game available on several platforms with various operating systems, however the idea of making the game available on multiple device should not be the only strategy to rely on when developing an online game, there are several other considerations such as security , performance etc…

Therefore what is the recent programming language that could be the best solution to develop an MMO game that achieves server-side plus client side security and doesn’t sacrifice much of the game’s performance and makes the game available on multiple devices?